![]() This is also common in Platform Games for Invincibility Power-Ups, adding to the sense of power and brief unstoppability. It can be just as effective if the battle/boss theme is good enough. ![]() This ensures the player will remember the music as intrinsically tied to that scene, area, or sequence the player sliced monsters in half to this music, they opened treasure chests to this music, they even saw the characters do a victory dance to it.Īlternately, in an intense situation, the battle theme or the regular boss theme plays during everything. The music overrides all other normal themes for as long as the players are in the area or for the entire duration of the sequence. The developers don't want that to happen, so instead they let the music stay on during battles and victories and everything else. Then there's a piece of music which is so long that, in order to hear all of it in one go, the player would have to sit around in the party-menu screen doing nothing. ![]() In a game, there's generally separate Battle Theme Music and a Victory Theme. A video game trope, most seen in console RPGs.
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